Clean-room implementation of Half-Life 2 on the Quake 1 engine

312 points - today at 11:21 AM

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bni today at 6:31 PM
If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name)

https://github.com/FWGS/xash3d-fwgs

Easy to use Mac build here: https://www.macsourceports.com/game/halflife

sho_hn today at 3:30 PM
Super interesting! I'm curious what the purpose is, though?

Edit to answer myself: Looks like this is more of an offshoot of the FreeHL projects by the same author, which rewrite GoldSrc game logic to QuakeC to get those games to run on open source engine stacks, where the utility is more obvious. I guess it was just fun to see how hard it'd be to get HL2 content running.

A bit similar to the OpenMW project working on Oblivion and Skyrim content loading on the side, though perhaps that's a more obvious future vector for that project.

sdwr today at 6:01 PM
What does clean room mean in this context? They built it from the assets with the game as a reference , but didn't look at the engine source code?
arifmeticus today at 3:30 PM
Not related to the engine, but it reminded me of a demake of Half-Life 2 in Quake https://www.youtube.com/watch?v=FhuXHGb_4vU
squarefoot today at 8:50 PM
Interesting, I loved both HL1 and 2. Some games never die, brought to mind the Black Mesa remake of HL1 with the HL2 engine that gave it new life. https://www.youtube.com/watch?v=sKutLsub-80
fp64 today at 1:11 PM
>The game is not playable from start to finish. You can play deathmatch and other odd modes.
shellwizard today at 12:41 PM
Impressive, given how old Q1 engine is. It brings back memories of Paranoid Doom mod: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/par...
lloeki today at 1:50 PM
Interesing, there's more here including HL1 (a.k.a "valve")

Funnily enough the looks of this HL2 through this engine makes it flow more with HL1 than I could expect; an interesting reverse Half Life: Source / Black Mesa / demake of sorts.

unixhero today at 5:23 PM
Is this the way we can have HL3 also?
user____name today at 12:43 PM
FTE barely qualifies as a pure Quake engine at this point though, it does tons of stuff.
hiprob today at 2:01 PM
Half-Life 2 looks incredible in Quake 1, what gives?
CodeCompost today at 12:49 PM
SSL_ERROR_BAD_CERT_DOMAIN

Seems to be using a dnsft.cloud.zyxel.com certificate. Is this a home router?

tsunamifury today at 3:32 PM
De-makes are interesting because they continuously seem to show what may have been possible long ago in ancient engines if teams pushed them even further.

Then again maybe that level of detail even in idtech1 would have required more computing than was available for many years.

huflungdung today at 10:56 PM
[dead]
lucastytthhh today at 1:42 PM
[flagged]
anthk today at 3:11 PM
Would it work under vanilla quake 1? Ah, no. I can't check it out.

Good job keeping me away with Anubis, btw.