Hideki Sato, designer of all Sega's consoles, has died
285 points - today at 4:19 PM
SourceComments
https://www.copetti.org/writings/consoles/master-system/
https://www.copetti.org/writings/consoles/mega-drive-genesis...
The VMUs that plugged into the controllers were another highlight capturing the zeitgeist at the time, where everyone was into Tamagotchis and other little LCD toys. Everything about that console was a joy, shame it didn't do better in the market.
The Saturn hardware, for example, was designed by Kazuhiko Hamada and a team of about a dozen engineers who had previously made the System 32 arcade hardware.
In addition to his work leading Sega's R&D efforts, Sato should also be remembered as one of the primary reasons why Sega began investing more into arcade video game development in the 1970s.
It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show.
It probably also didn't help that Sega Genesis was a fiasco with all the weird add-ons.