macOS code injection for fun and no profit (2024)

51 points - last Wednesday at 5:05 PM

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talkvoix today at 10:56 PM
Reading this brings back so many memories of the early 2000s, using Cheat Engine to inject code into GunBound. It's funny how trying to get infinite gold or a perfect aimbot in a multiplayer game was the ultimate gateway drug to learning memory management, pointers, and assembly for an entire generation. The OS targets change, but the thrill of manipulating a running process remains exactly the same.
fny today at 8:50 PM
I never understood how people use compiled languages for video games let alone simple GUIs. Even though I'm now competent in a few, and I have LLMs at my disposal, I fall back to electron or React Native just because it's such a pain in the ass to iterate with anything static.

Native devs: what are your go to quality of live improvements?