Show HN: Turning a Gaussian Splat into a videogame
47 points - last Thursday at 2:18 PM
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sev_verso last Thursday at 4:39 PM
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
swiftcoder today at 10:21 AM
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
poly2it today at 11:44 AM
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
4ndrewl today at 11:20 AM
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