Ask HN: Those building Swift apps without touching Xcode, what is your workflow?

18 points - last Sunday at 4:33 PM


It's one thing having to download this monstrosity, and a whole other, having to use it daily to write code.

Comments

brudgers last Sunday at 5:52 PM
https://www.swift.org/documentation/articles/zero-to-swift-e...

You could probably use Emacs for Swift...just like for about every other language.

Whether you still must download a monstrosity is left as an exercise for the reader.

late_night_fix yesterday at 9:40 AM
I feel like most Xcode free-swift setups still secretly depends on xcodebuild for anything real.
mimiclone last Sunday at 10:07 PM
It's nearly impossible to get away from Xcode entirely. You will always need the simulator and probably some entitlement / asset tools. What you can do is write the bulk of your app as an SPM package using your editor of choice, and then include that as a local or GitHub repo dependency in your Xcode shell app (which has no code, just assets, preview assets and plist files)
sandruso last Sunday at 6:54 PM
I had xcede[0] setup that worked well.

[0] https://codeberg.org/luxmentis/xcede

indemnity last Sunday at 6:42 PM
I use Xcode, but just to run the app with Command-R so I can see log messages or stack traces if I need to drop it into the agent for analysis. Everything else is done by Claude Code / Codex.

I even read the source using Zed not Xcode :)

trymamboapp yesterday at 1:10 PM
tauri 2 + rust + webview give you a native feeling if you don't need any Apple frameworks
Kyosuke1008 yesterday at 8:08 AM
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21-DOT-DEV yesterday at 9:02 AM
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IVski yesterday at 3:28 PM
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taraharris last Sunday at 5:01 PM
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