Reverse-engineering the 1998 Ultima Online demo server
58 points - today at 6:31 AM
SourceComments
I've been working on my own MFC C++ decompilation project. It's insane how useful LLMs are for this.
Recently, I've enjoyed scripting for the TazUO game client in Python; it's a slightly older version of Python 3, but still far ahead of scripting in Razor or SteamUO. If you're looking for a quiet single-player shard to play around with, I've enjoyed Memento.
I played T2A a little last year, great shard & peeps running it.
got into it with Sphere (51 and 55) if my memory doesn't trick me.
was there ever a working port of the client for OSX ? would love to revamp it.
I liked the old Ultima saga, in particular from 5 to 7. Ultima 8 ... I did not hate it, but they killed off the old concept. Perhaps the old genre was meant to die anyway, but it was such a big difference from 7 to 8. While 7 is often the most praised variant, I particularly hated combat; it was much easier in Ultima 6. Either way it was specific for the 1990s era for the most part, which was pretty nice. (Ok - just looked up ... Ultima 1 to 5 actually was in the 1980s era; I thought it wasn't quite that old. Ultima 6 was released in 1990.)