I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going.
The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that).
Sure, there's something great about Cities Skylines that (at least with very powerful hardware) can look and feel like reality. But at the same time the game engine, in order to make this photorealism of terrain elevations with infinite possible shapes of infrastructure, is so complex that the actual simulation is sloppy, and feels to me like a big downgrade from SC3000.
Traffic, economics, zoning, crime, pollution. are so much practical to simulate (both in the computer, and in our mind models) in this classic isometric style.
This was one of my favourite games. City simulators took up an enormous amount of my childhood and I still dream about arcologies. When I see a modern development like Brentwood in Canada's BC or some older ones like along the river in Chicago it reminds me of the wonders we can build.
(that was the least offensive page to link; for the canonical experience start at page 1)
nielsbottoday at 7:23 PM
> SimCity 3000 is the best SimCity
I disagree! SimCity 2K FTW. :)
Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.
sp1nningawaytoday at 6:30 PM
Sim City 3k is my least played Sim City game, but this is inspiring me to take another look. I really like the sweaty micromanagement and bigger scope of 4, but maybe I will prefer 3k's simplicity in my old age.
The picture caption with a 9/11 joke is a little off-putting, but it's at least proof that this isn't AI generated content...
trynumber9today at 6:04 PM
I must also admit to preferring Sim City 3000 over 4.
I don't know if I can handle a 4K user interface without a magnifier, however.
Zardoz84today at 10:23 PM
Call to Vinnie and build the mythical SIM Castle...
dcrazytoday at 9:50 PM
SC3K’s art was not “crafted pixel by pixel.” It was rendered from 3DS Max. Maxis released a version of G-Max called the Building Architect Tool that included a template with the same lighting rig that they used for the in-game assets. This tool rendered and exported the various zoom levels and orientations.
iccananeatoday at 6:29 PM
Signs that you are old: I saw "in 4k" and thought that it was in 4 kilobytes, not 4k resolution
squeedlestoday at 6:06 PM
I was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D, but I guess I missed some versions. So many games, like Railroad Tycoon post RRT2 and Worms went full 3D and gameplay was never the same.
I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...
Would it be possible to automate porting the windows version into a mac or web version? Like giving a long-running agent the task and some tools to check/play the game on both platforms?
receiptful-iotoday at 6:13 PM
Great, and how does that translate if we want to run it 4k in Linux?
wifipunktoday at 6:05 PM
Sweeet well done, especially with the audio. I like this patch method much more than the HD Patch I've been using the last few years.
We played SimCity in my shop class at school on olds macs and i like picking it back up every now and then. It still holds up better than most new games.
Dwedittoday at 7:53 PM
4K screen resolution, not a 4KB intro.
luxuryballstoday at 6:16 PM
What A View! Sims Thrilled As Local Landscaping Artist Hosts DIY Expo
racl101today at 6:44 PM
I'd love to see to see this game remade and released. I'd buy it in a second.
paulbjensentoday at 9:03 PM
Another factor was that although both SimCity 3k and SimCity 4 both had a maximum of 256x256 tiles for their cities, the scale was different.
A SimCity 3000 tile edge was equivalent to 64m, whereas in SimCity 4 it was 16m. The scale of the city in SimCity 3000 was bigger as a result.
Hoping to test this principle of largest possible map sizes out soon.
zuzululutoday at 7:27 PM
what would be really cool is a first person world generated from simcity maps and you can walk around and go inside buildings etc
dawnerdtoday at 6:14 PM
I hope GOG makes this all an easy to install mod/patch.
AbraKdabratoday at 7:13 PM
Man, I played the fuck out of this game in my teens, it's in my top 5 best games ever made.
deletedtoday at 6:31 PM
Paul_Stoday at 7:31 PM
[flagged]
selectivelytoday at 6:20 PM
Obnoxious author. Refusing to 'pay twice' for a game they care enough about to go through all this trouble + deeply obnoxious bit about Windows 11 at the end of of the post.