I worked on the Metal Gear Solid port from PSX to PC, and Konami programmers chose a wild trick to store how the "C4" bomb was planted - either on the wall, or on the ground.
Essentially the pointer pointed to the same physical memory address, but if it was planted on the wall (or on the ground, I forgot) - then it was OR-ing it with 80000000h or was A0000000h - or maybe something else - lol was long time ago.
It was fun porting this on PC, and right now I don't even remember what I did exactly - hahaha
Love Copetti. Even as someone who is not particularly knowledgeable of everything heβs talking about, I I really enjoy thumbing through his writing and diagrams. Thereβs just something really fun about trying to understand what is going on under the hood with these machines, especially fifth and sixth generation consoles
brcmthrowawaytoday at 4:59 PM
I love a pre-Claude article
Scroll_Swetoday at 1:12 PM
These articles are always excellent.
PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.
vortegnetoday at 12:32 PM
Did read this years ago and read it today again. Just so happy that there are people producing such quality work. Even if I personally don't know much about any of it, I still find myself being totally sucked in while reading.
maoliofctoday at 2:29 PM
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helftoday at 12:09 PM
I love his work. I bought one of his books recently :)