TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

276 points - today at 4:15 PM

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Comments

amarant today at 6:40 PM
This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a port wind when in reality I had a starboard wind, and I'd sail just fine.

In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...

Edit: you should add a race/regatta mode!

sails today at 7:06 PM
Great! I feel well positioned to say this is great :) I’ve been hoping for something like this.

My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go on

ryandrake today at 6:02 PM
Very cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. Healing the ship takes too long, too. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode.
cfontes today at 6:59 PM
Great one, love the astetics and gameplay.

Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle.

Also healing takes forever.

kordlessagain today at 6:23 PM
I used Hyperia (my terminal project) to let Antigravity take control. I think it's cheating now because it has infinite ammo.

Oh my, it wired up its own autopilot and is wrecking havoc now.

tinywind today at 4:30 PM
The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
SubiculumCode today at 5:13 PM
Is it multiplayer or am I playing against bots?

I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)

dgently7 today at 5:34 PM
the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
macrocosmos today at 5:42 PM
I don’t seem to be able to stop the boat by sailing straight into the wind.
dole today at 5:41 PM
Be interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
Skidaddle today at 5:22 PM
Very cute aesthetic and reminiscent of Pirates!

I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.

fishfasell today at 6:59 PM
Very cool
xboxnolifes today at 6:09 PM
If you put sail adjust ments of the opposite side of the screen from the helm on mobile, its be easier to both at once.
juleiie today at 6:48 PM
Should be multiplayer like worms io of old

Seriously it would be something sea worthy. Huge success viral probably

_flux today at 6:18 PM
Should there be sound? I think sounds would be essential for this.

Running on Linux Firefox.

JumpCrisscross today at 5:36 PM
Really cool! What did you use for the physics engine?
kfse today at 5:40 PM
The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
poppingtonic today at 5:46 PM
Some zig zag motions are required to maintain velocity and the combat is fun. I like it!
embwbam today at 5:22 PM
This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!

One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.

I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.

deleted today at 5:38 PM
tim-star today at 6:43 PM
great game! well done.
rsvidal today at 5:07 PM
This is lovely. Well done.
fallinditch today at 5:14 PM
Looks great! it's nice that you can immediately try it out
deleted today at 4:15 PM
thekevintang today at 5:16 PM
This is awesome!
jupr today at 5:29 PM
This game is super fun. Thanks.
rcarmo today at 5:01 PM
Pretty amazing, congratulations!
hyperionultra today at 5:17 PM
Noice. What’s the stack?
taffydavid today at 6:04 PM
I love it!
alexaholic today at 6:04 PM
Excellent!
ltononro today at 5:53 PM
controls could be easier :D
imperialdrive today at 5:03 PM
Very cool, love it!
deadbabe today at 5:50 PM
Would be nice if cannons didn’t fire in directions that had no clear enemies.
gaolei8888 today at 5:11 PM
nice one