MoonBASIC: A modern BASIC for building 2D and 3D games

11 points - last Tuesday at 5:53 PM

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monster_truck today at 7:24 PM
This is neat! I know it's not really the point but I would like to see some shallow benchmarks, I'm curious what perf (if any) is lost building like this.

My very first apps were written in LibertyBASIC, almost 30 years ago. I learned how to pirate things because the borland compiler required to share my creations with my friends was $299, which was a lot of money back then.

wunderwuzzi23 today at 7:32 PM
Nice. A BASIC for game development takes me back to AMOS on the Commodore Amiga.

https://en.wikipedia.org/wiki/AMOS_(programming_language)