Libsm64: Mario 64 as a library for use in external game engines

148 points - today at 10:04 AM

Source

Comments

schmeichel today at 11:31 AM
This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
pizzathyme today at 5:33 PM
This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.

Curious how easy the setup is for gamers who are non-engineers

dev0p today at 12:12 PM
Wrap it in an API, sell Mario 64 as a service.

(@Nintendo: this is a joke, you can put down the rifle)

ParadisoShlee today at 11:08 AM
Any demo videos? or just need to imagine it?

found this: https://youtu.be/NXpOCfg8O64

Retr0id today at 11:08 AM
Looks like this has been around for a while now, are there any interesting projects using it?

Edit: https://github.com/SuperSonicHub1/awesome-libsm64

deadbabe today at 11:28 AM
So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
anthk today at 3:19 PM
I'd love the Perfect Dark recompilation working under GL 2.1:

https://github.com/perfect-dark-pc-port/perfect_dark

physicalecon today at 6:42 PM
[dead]
fleahunter today at 12:09 PM
[flagged]