qm
208 points - today at 6:04 PM
SourceComments
I've become attached to Orca (yc-backed) for managing coding sessions in the past week, but some sort of postgres session db is what's really lacking. So, maybe it's time to try qm.
The hardest problem in multiplayer agents, at least for us, has not been the agent loop. It is scoping and QM's per-person scopes plus shared rooms is a sane answer for a company-wide assistant.
I build in the adjacent lane, AQ (aq.dev), a multiplayer coding harness where teams run Claude Code and Codex together), so seeing YC ship "a multiplayer agent harness for work" is validating and a little surreal.
Also, what are power uses really using openclaw like systems for?
> description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
> - *PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell):* - For premium-consumer briefs (cookware, wellness, artisan, luxury, heritage craft, DTC home goods, etc.)... - Backgrounds: `#f5f1ea`, `#f7f5f1`...
> Landing pages and portfolios are *visual products*. Text-only pages with fake-screenshot divs are slop.
https://github.com/yc-software/qm/blob/7f2c916360f1797a8ff2a...
But feels like its written to run on one mac/vm and carries same drawbacks of other similar platforms. I'd rather use Hermes/Openclaw for oss or closed managed agents like Tasklet or Prajvis
Interesting approach to open source contributions. Closer to feature requests at that point?
"Given that coding agents write most underlying code now, we'd prefer PRs in the form of human-written text. [...] Please do not have AI artificially expand what you'd like to do into a formal proposal."
Starting to think people were right when they talked about our industry itself having an AI psychosis problem.
This software appears to be yet another solution in search of a problem designed to burn as many tokens as possible.