Taste Is All That's Left
269 points - yesterday at 5:01 PM
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“For taste governs every free — as opposed to rote — human response. Nothing is more decisive. There is taste in people, visual taste, taste in emotion — and there is taste in acts, taste in morality. Intelligence, as well, is really a kind of taste: taste in ideas. (One of the facts to be reckoned with is that taste tends to develop very unevenly. It's rare that the same person has good visual taste and good taste in people and taste in ideas.)
Taste has no system and no proofs. But there is something like a logic of taste: the consistent sensibility which underlies and gives rise to a certain taste. A sensibility is almost, but not quite, ineffable. Any sensibility which can be crammed into the mold of a system, or handled with the rough tools of proof, is no longer a sensibility at all. It has hardened into an idea..."
One thing that I’m particularly frustrated with is the writing quality of LLMs. Like this is the thing that they should be able to do, but I would say almost everything they write has almost no signal.
Over a mid sized AI generated codebase that means I’m reading like 500 words to figure out what a module is even doing.
AI is not inaugurating an age of taste. It is shortening the half-life of taste and commoditizing software. What happens when software features, UX, and visual fidelity aren't competitive advantages anymore? If you ask me, it looks like business did in the 90s. We'll probably see the return of department store software in the next few years.
1: for the record https://en.wikipedia.org/wiki/Pull-to-refresh
The author seems to be advocating for choosing to "carry the burden" of one's taste (or aesthetics, judgement, standards, etc) while bemoaning that the market may not sufficiently reward for doing so.
IMHO, the core flaw is in mixing these two things 1) the market rewarding what it chooses to reward; and 2) individuals choosing to pursue some external/internal rewards.
I broadly agree with the premise that Gen AI has lowered the cost of software development and, as a result, the quality of the idea and its execution have become more salient differentiators than just the ability to bring an idea to reality. I also agree that pursuing one's own sense of taste/judgment or "objective function" is often intrinsically rewarding and worth it. But ultimately, an individual has to decide how much they want to (or need to) play for the external market rewards vs their own intrinsic rewards/motivations.
But I don't think it's coherent to argue that the market "ought to" reward one for their oh-so-special but mysterious, amorphous, and unmeasurable way of doing things, or that pursuing one's own taste/judgement is somehow automatically an exercise in greatness.
Yes, previously the person who didn't understand shipped faster. It was a long standing problem. The people who crapped, got the bonus, and ran were much faster than the patient engineer of quality.
By the way, what were the essays that formulated Claude Style? if the author was indeed formed by them, I'd like to read them - or at least enough of them to understand.
And honestly: I've been tired of an age of engineers that are beat down, that only want simple, that finding the most blunt approach is the only way. It has felt tasteless. Anti-ambitious. It often is still very sensible and practical and what you should shoot for! But there are also people wandering around now trying much harder! And I am excited for those frontiers! I think it will challenge and shake the foundations that we've accepted as true, as There Is No Alternative, in exciting bold and fun ways.
I am however pretty unconvinced by the article. There's a lot that doesn't quite work for me, that isn't building the case I'd like, whose takes are off from my read.
> The output is good enough—that is the problem. Good enough is a solvent. It dissolves the reason to do better. For as long as making things was expensive, the expense did quiet work on our behalf. It rationed output.
Agreed about the rationing of output. I do think that the article though continues to show a magical thinking. That we have these things now and they autonomously do the thing. That the LLM's have solved it all.
The article itself goes on at length about how nebulous and abstract taste is:
> Taste is that. It is the compressed, wordless verdict you reach faster than you can justify. It is the “no, again” you say to yourself with total conviction and no available argument
But this contrasts so distinctly to me against "the output is good enough". Is it? That depends. That depends on your taste. The proximate first results come quick. But the technics underneath? Those themselves, in my view, rely enormously on engineering taste to support and advance. I think we see a very similar sort of magical delivery thinking, very clearly on display here:
> When the factories came, they could suddenly make everything—cheaply, uniformly, by the thousand.
As if there was some magical "good enough" transition where suddenly the aliens came and gave us this box that just does the thing. As if we discovered the right formulas and math and now: we had production. Again I think there's just an enormous amount of work and taste that is still actively required inside the factory box, that building the industrial processes is incredibly intense & difficult, even though we have reliable industry-line production and now robots doing the labor.
There's still so many gems, so much lovely material for thought. I love the provocations here, and I think there's a lot of great calibration.
> The friction was not an obstacle to developing taste. The friction was the curriculum.
Makes me think of yesterdays @apenwarr banger,
> Every slow prototype started out as a fast prototype, I think that’s how it goes https://bsky.app/profile/apenwarr.ca/post/3msemlo4rds2h
The wall is the point, if you want to truly know the truth of something. I still believe there is no royal road. Taste isn’t the answer to why you would choose a bump allocator over a slab when designing a system. It is experience, wisdom, and the long hard road of trying yourself and failing. Taste comes after.
There is much joy in suffering when the result is knowing.
Too many people have tried to declare victory over software engineering prematurely and it shows.
Given the recent "moving to a farm" ... 7 days later ... "leaving the farm" posts, it's hard not to read this as someone clearly struggling with the burnout which is all too common in our industry, and resultingly giving in to the false promise of a machine that can just handle the thinking for you.
I think the core still leads back to human agency and the ability to consider aspects that wouldn't fit into an LLMs limited context window or be able to be vectorized into a DB, including ultra-long-term consequences (especially those with great thinking abilities).
I still happen to think that AI/LLMs will never be able to "fully" replace humans, because the evolutionary process that led to our cognitive abilities and the way we train LLMs are vastly different thanks to different pressures, but maybe that's just me defending the last bastions of our collective humanity as a human; I don't know what else to root for.
But the advent of design systems and software like Sketch and Figma pretty much automated the job away. You didn’t need the raw Photoshop skills anymore - any CMU grad could be a top tier designer now.
I see the same thing basically happening here. Taste will matter for a while but eventually people are just choosing the most accepted/expected optimal choices and anything that falls outside the trend will be “not good” in the same way skeuomorphism in design is no longer good.
So we’re lucky we’re in a taste era - it’s a lot of fun. You (yes you!) can still change it, shape it, establish the status quo of tomorrow
Now that creation is cheap, the scarcity has moved to adoption. Things built without taste are less likely to be adopted, to survive. At least that is what I'd like to believe.
Still, I like better when we actually do try to name what we're talking about. We've probably all read the motorcycle guys take on quality and things like that right? I guess the theme some are going with is that quality can't be objectively quantified and to define it is futile but I've never liked that take. If we think LLM generated code is low quality then it certainly makes sense to start our attempts to define or at least describe what makes the quality needle move, because language is how we encode lots of information and information is what feeds LLMs.
People also like to rag on uncle Bobs takes, clean code, etc but I like how at least he tried. I've been a fan of his for awhile but I'm not big on objects so don't care about his pushes on that sort of thing. The best take that offered hints that I would call quality is "A Philosophy of Software Design" by John Ousterhout, there is plenty of stuff in this short little book that was very satisfying to me, like for instance where Bob wants short/small functions, Mr Ousterhout was much more flexible on this, like for instance maybe some functions can be bigger if the need arises, things like that.
How convenient it is that we’re all so awesome according to the one metric that can’t be measured
Every AI-frustrated (but LLM-written, sigh) blog post about the loss of taste and craft and hard work in development sounds like we've given up the interaction with the machine. Like human work is sitting back in your chair and shitting on stuff.
That's obviously not true! That's not how any of this works!
It's hard and weird to develop with the LLMs because they just do stuff. Lots of it is good, some of it is OK, some of it's horrible. Unpacking what it's done is hard and weird because software isn't just lovely UX, it's also data structures that scale and performance and privacy and enterprise controls and SOC 2 and onboarding and accessibility.
If you want to build real software, all that stuff has to get done. Today you're working on the feature, tomorrow you're making it scale. It's long-term and iterative and complex and hard to pack into a prompt or a markdown spec.
The work is the work, done at and with the computer, and it's way more than just "taste."
Actually I think it is possible to reconcile Kant's third critique with the statement "LLM is possible to make aesthetic judgement" (with certain generous application of principle of charity, naturally).
Reading text, it can either grab me or it doesn't. I've asked about that to an AI and there's some reason for that. Some text is more compatible with me, due to the rhythm or combination of chars/words used, how they actually look/feel, it's not just about the content. So I'm assuming some writers are going to be more compatible with me while others will make me dismiss them quickly or just skim.
I like to think I have the correct objective taste in music, but everybody thinks that about themselves.
But toil is not gone. We have still have code owners, lawyers, physical hardware, thousands of configurations that we can't test them all.
And notably: we will still be asked to write software we can maintain in the future.
Sure, there are short-lived non-critical software projects where LLMs will rule.
But for many big complex projects, you can't land code without reviews. You can argue its because taste is already being enforced in the name of maintainability.
Then we'll need to accept that coding is better when it's done by computers, and we'll start telling everyone it's actually the prompts and context that steered the machine that really matter.
All this doesn't necessarily translate to sales though. Because, to evaluate those things requires attention, trust, time and effort.
This is a significant barrier because a lot of software will appear to meet all of these superficially.
After 1 day of usage, a piece of software may appear to be intuitive, reliable, secure, performant and useful... But then after some time (sometimes a whole week or longer) you run into a critical scenario and discover that it cannot be solved with that software... Or performance drops off sharply after you created the 1000th record in the software... Or a hacker takes months to find that one endpoint which allows full remote code execution.
Even in an optimistic scenario, 1 week is a long time to evaluate a piece of software. I've encountered software which took 6 months and large teams of people to realize that it wasn't suitable. That's how long it took to hit the critical limits. It's a very long evaluation loop.
So you cannot judge new software efficiently by just looking at it. Even industry consensus is problematic if the software is very new and complex... Plenty of trends have fallen off a cliff in the past. You need to understand who is behind the software... And even that's not so easy; social proof can be misleading when it comes to deep technical ideas. The people who are good at social networking aren't necessarily good with tech.
I think AI slop code is going to be a much bigger problem than people anticipate. And the irony of it is that the solutions already exist... What doesn't exist is the mechanism to identify those solutions. But even the mindset needs to be corrected first.
The point being more that the development does weigh more heavily on having fun ideas to ask AI to build
I think there's probably also a place for people to make guides for AI-assisted programming or even personal essays on their views of "taste" or what they want code to look like?
I see pop up frequently objections to vibe coding (different from mere AI assistance in coding - vibe coding being creating things without looking at the code at all) that it doesn't account for architectural descisions, cybersecurity decisions, edge cases, and other such things. So to me it looks like a next step might be in identifying these things "vibe coding" doesn't do well, that people can learn more manually, so they can do at least AI assisted coding well.
There will be no mass job layoffs for antying but relatively automatable stuff.
Doesn't that mean guaranteed failure in the market if you use taste as your guiding star? Therefore, there's really no way to enter the market anymore.
I don't know how you then ship software or monetise it...? The market will just clone it.
So... Don't share stuff publicly? Only share with closed groups? Where does this leave small-time software development...?
We still have a metric for good taste, and it is $. Solve a problem that people care about? They give you $. Solve problem no one care about? No $.
It is not perfect, but I challenge you to find a better metric that is as effective and simple.
I think there is almost a split between people who have read ZAOMM and people who have not.
I recently made a post in my circles about how "meaning" is what human quality is. If you look at classical art a lot of it could look objectively nonsense and have technical mistakes, but just because the machine can make a picture does not mean that it attributes any meaning or communicate any intention. The difference between human-made classical artwork and machine-made classical artwork is the meaning and symbology behind it
This conclusion may be unwelcome here, since it implies that AI can acquire "taste".
[0]: https://www.jamesshore.com/Articles/Quality-With-a-Name.html
My best guess is that it's a pointer not to any actual concept but to latent semantic space between concepts. Either a very novel or very Buddhist phenomenon, depending on how you look at it.
I’m pretty sure it was not technology that killed the web it was the kind of toxic crap like that, that we’re seeing from communities and that’s nothing new
so emacs is also left :)
The first is an XKCD 605 (Extrapolating). The author makes bold predictions for the future as though they're inevitable, but gives zero evidence, because there is none, we're still at T=0. IBM is still in business. Wake me up when it's been taken out by someone vibe-designing a mainframe in kicad. Or even, let's see a dropbox clone get off the ground. Should be easy, right? (It's an HN tradition, after all.)
The second mistake is mistaking a large multiplier for infinity. The cost of code has not "collapsed to almost nothing" as the author claims. Talk to your CTO/CFO if you want the real story. They're probably freaking out over AI spend. But the point is, yes, AI has made things cheaper, but they didn't become monotonically zero.
AI had also raised the bar. You can't ship "good enough" anymore, it has to be great. And great still takes time. Time in QA, time obsessing over every workflow, time talking with customers and planning features.
Taste hasn't even entered the picture, and the analysis is already wrong.