The Lost Treasure of Sid Meier's Pirates

141 points - today at 7:23 AM

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roselan today at 9:46 AM
Pirates! is a fantastic game. What I find fascinating is that some games like Diablo, Dunes II or Doom spawned a whole genera, while other fantastic games could not find a worthy successor. I'm thinking about Syndicate, Lemmings, Defender of the Crown or North & South (god the laughs!), and many others.
Dilettante_ today at 9:04 AM
Unrelated to the article itself: The login-wall on some random website I've never even seen before feels mildly disrespectful of my time. Kind of similar in vibe to making you download an app to order in a restaurant.
boaztheostrich today at 12:21 PM
Great article! Would love to see a remaster of the 2004 version. I’ve not played anything else that scratched that same itch. If mods are available that already do that id be interested to hear about it. I’ve only played on the disc version.
no-name-here today at 8:34 AM
I love that Meier's memoir is titled: "Sid Meier's Memoir!"

(Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)

trencedamp today at 8:05 AM
What a great read. Thanks for posting this!

> Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.

There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that

efitz today at 11:17 AM
I loved Pirates! and spend so many hours as a teenager playing it. Not mentioned in the article was the soundtrack- it did a great job of keeping you immersed and the sound chips of the day did a good job with the symthesized harpsichord.
jdwyah today at 11:19 AM
Also not mentioned here was the map. A real physical map and then shooting the sun to get your latitude. I loved this. Being truly lost in a game was wild.
mhrmsn today at 11:04 AM
I was a bit too young for the original game but really enjoyed the 2004 remake at the time and wish there was a new version... Are there any similar games out there, with the same gameplay and vibe?

I've found a few pirate games that were released in the last years, but they all seemed different

kolmogorov today at 8:07 AM
I spent so many hours playing pirates! on my c64. It was absolutely amazing .
ndr42 today at 10:15 AM
It is one of the games that are timeless as they work for different generations. I played on an Atari ST aged 13 and my sons played the iPad version at about the same age.
morsch today at 12:18 PM
christkv today at 11:33 AM
The amount of time I spent with my friend planning our expeditions on the C64, drawing paper maps and marking clues, treasures. The only other game we sank as much time into was Red Storm Rising with one person running the boat on the the keyboard and the other issuing orders.
jjav today at 8:26 AM
Pirates was a great game, spent so much time on it (PC version) in 89-90
palad1n today at 9:12 AM
Anybody remember the anti-piracy “feature” on this game?
shoo today at 8:29 AM
see also: in 2016, Soren Johnson interviewed Sid Meier about his career & the games he designed - there's over 6 hours of discussion with Sid split over 4 podcast episodes: https://www.idlethumbs.net/designernotes/episodes/sid-meier-...
deleted today at 8:57 AM
shevy-java today at 8:14 AM
I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)

I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.

cubefox today at 9:57 AM
> And yet, this entire era of video games feels like a hole that has been carved out of the collective memory of the medium. It is, in truth, a reflection of how niche the computer game market really was in those days; for every Amiga 500 sold, Nintendo sold 23 NESs and 45 Game Boys.

This finally explains why on YouTube, 95% of 2D retro game videos are about console games.