Great game, though the controls on mobile are a bit too imprecise.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
goolztoday at 10:01 PM
I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
joshutoday at 10:00 PM
i've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/
adamesquetoday at 7:13 PM
Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
YeahThisIsMetoday at 6:53 PM
This is the year of old browser (and/or flash) games making a comeback in some form.
This is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
jakzurrtoday at 9:37 PM
Way, way more fun than expected. Played on desktop, though.
baw-bagtoday at 9:08 PM
I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
sebastianconcpttoday at 9:32 PM
Love it. And thanks for the refreshing skeumorphism
kkhiretoday at 7:57 PM
Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
manlymuppettoday at 7:43 PM
Never ignored a tutorial faster.
(This is a compliment.)
eezingtoday at 9:53 PM
Very neat.
fullstackwifetoday at 7:53 PM
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
mosfetstoday at 8:07 PM
This is somehow surprisingly fun, a good game to play with kids.
simonjgreentoday at 9:10 PM
Well, this is going to be a fun problem
peesemtoday at 8:56 PM
reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
jonplacketttoday at 6:54 PM
Itβs nice but clearly designed for desktop
Itβs a mobile world. This would be so nice as a proper touch enabled game
wat10000today at 9:13 PM
It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
shantanujoshitoday at 8:09 PM
wow wonderful game this is super fun! Would love it on iOS
matheusmoreiratoday at 8:57 PM
Love it.
NooneAtAll3today at 8:55 PM
Loved it! Played all 20 levels
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
mkatxtoday at 7:01 PM
Nice, a lot of fun!
davelacytoday at 8:11 PM
bravo - excellent game
Razengantoday at 7:43 PM
Feedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.