I don't know. There's suddenly so many decomps that run native (granted this post is about WebAssembly). Is there no concern about hidden malware? IMO it doesn't have the same level of trust and vetting that the emulator scene has. At least not yet.
zuInnptoday at 11:52 AM
All of this recomp stuff is pretty amazing. I really don't like how AI changed my profession, but hey at least I get something good from it.
Megabinatortoday at 12:23 PM
What about compiling the compiler to WebAssembly so it can be hosted anywhere and convert a project directly from a browser?
> This is the sibling of psp-web-recomp and follows the same method
Fucking amazing that this person can prompt to embed an emulator into a binary and call it "no emulation recompilation" and get not one but two threads on the front page. LLMs are such an amazing tool for liars to produce upvotable slop, nobody gives a fuck about verifying whether the claims are true.
Elizer0x0309today at 1:20 PM
With the slew of recomps these days enabled by AI, How much incentive is there for a game studio to pour their heart, soul and money in a product when it can be easily "stolen" and shared for free...
krishhggtoday at 9:48 PM
this is sick
Hyperlisktoday at 2:56 PM
Very cool! I'm working on something similar but am taking it much slower with a focus on accuracy. Mine recompiles into Golang to take advantage of built-in SIMD support.
I've been building the tooling around the PS2 binaries and hope to have a standalone PSS player out soon that can play PSS files as they are encoded, via simulated renderer, and via in-game engine renderer. The future is so bright with LLMs!
krystalgamertoday at 10:57 AM
ah yes, another recomp that still emulates a core system component.
When a recompilation of Windows free from all the Microsoft slop?
spwa4today at 10:27 AM
VERY cool. I wish you could make this work for steam deck (and friends) though.
fonrextoday at 9:38 AM
I hope they'll be able to do that with Forza too !
anthktoday at 10:26 AM
On the PSP recomp, I wish they could somehow target GL 2.1 video cards (ancient Intel iGPU's) so legacy users like me could play most of the games on an n270 netbook.
squidmastertoday at 10:15 AM
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deletedtoday at 7:10 AM
ContinuityLabtoday at 3:31 PM
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Lagoon3384_SWEtoday at 3:29 PM
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evann-devtoday at 3:43 PM
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danxbuildtoday at 7:01 AM
Impressive. How are you handling the PS2’s timing sensitive hardware, like the vector units, in a static recompilation? Curious how close you can get to correct behavior without emulating cycle by cycle.