The Commodore 64 hardware simulator: break chips and pins, see the results
104 points - last Thursday at 7:18 AM
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Stretch goals:
* Allow the simulation to run diagnostics carts.
* On the 250407 board I have had timing edge cases with PLA replacements - the fix is often to fit a small (~100pF) capacitor on the /CASRAM line to slow it down a bit. The cap is fitted from the left leg of an existing 82 Ohm resistor and a nearby ground point close to 'RAM6'. Some boards actually have official space for the capacitor - designated C204. With some original PLA variants on real boards the capacitor may already be fitted. It would be good to be able to enable and disable this capacitor and set its value to see the effects.
I remember in that article they mentioned a Pong circuit simulation like this that was getting something along the lines of 10FPS of gameplay, which astonished me. You don't get a lot simpler of a game than Pong and even on amazing hardware it was still unplayable if you want the truest form of emulation.
LLMs make this kind of development really approachable.
What is fascinating is I can now build components that work through an Arduino to interface with real accessories and C64s.
Key takeaway is why FPGA is still useful. Even modern CPUs can't handle certain seemingly simple data processing tasks in realtime.
I just got a commodore 64 ultimate last week to play with my son but also nerd out on - the more I use ai at work, the more I miss the pleasure of hand coding and fully owning / understanding a piece of hardware. I wrote my first BASIC program in 35 years last weekend, a version of wordle for his birthday with special birthday cake PETSCII art if his name is entered. I never really geeked put about hardware at such physical / electrical level, so this'll be fun to play with :).
There's so much AI slop everywhere, including c64 community now, but gems like this also come out so I suppose / hope it balances.
Sounds like an optimization opportunity. Might take a look.