The HTML-in-Canvas API origin trial
28 points - yesterday at 7:54 PM
SourceComments
chrismorgan today at 7:36 AM
(May 2026.)
Related bunch of comments from that time: https://news.ycombinator.com/item?id=48201222
dvh today at 7:03 AM
Wouldn't it make more logical sense to add canvas to html elements? I.e. checkbox.getContext("2d").fillRect(...)
prathje today at 7:50 AM
I would use it to render HTML elements such as inputs or a website in videos. Even though HTML is powerful the control over every pixel is important for high quality videos.
deleted today at 7:17 AM
avaer today at 6:40 AM
Back in the WebVR days the sentiment was we can never do this because security.
In my experience with standards bodies/Chrome, anything outside of the owning company's product goals is "no, because security", and then then they flip-flop on that when the browser feature becomes a dependency for something an internal team is working on (which happened many times with WebVR, now WebXR).
So I'm curious what is Google working on that has this as a dependency, now that they've 180'd on it?
chews yesterday at 9:42 PM
Yo dog, we put a DOM in your Canvas in your DOM.