Gaussian Splats part 3: There's always a bigger scene
93 points - last Friday at 2:07 PM
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Scroll down the page a bit to unlock the controls under the viewer. I find the attribute toggles (for opacity, scale, rotation and so on) great fun for building an intuition on how splats and SOG compression works.
* Video: https://www.youtube.com/watch?v=2AWv_nIfp-U
* Paper: https://jorisar.nl/gaussian_point_splatting/gaussian_point_s...
With the simple equipements, the result is spectacle.
The high points, anyway. The parts worth remembering.
Something I am taking away from this, is every optimization he makes here, takes away from the technologies supporting the overall dynamism of the scene, "dynamism" in terms of things interacting with things. The long solution might well be a very tightly described engine of "dynamism" - data formats, algorithms - that then feeds an optimized splat renderer, millisecond by millisecond.
It has 50m splats, captured by XGRIDS K2 camera in roughly 1 hour of walking around.
Gaussian splats are surprisingly easy to make: https://superspl.at/scene/82eb1744 (I used a thermal camera - so I could also project the IR onto it too)https://superspl.at/scene/f9672a5e