Blender 5.3 released with Gaussian Splat support

376 points - today at 4:15 PM

Source

Comments

Retro_Dev today at 4:31 PM
Every time I hear about Gaussian splatting, I think about triangle splatting[0] - GPUs were built to render triangles, so I wonder what games would be like if we supported generating and rendering them as much as we do Gaussian splats.

[0] https://trianglesplatting.github.io/

mturk today at 4:38 PM
Bundle support in geometry nodes is huge for complex pipelines and workflows, particularly when combined with lists and closures. I have been running on the alpha builds to get access to them in my workflows.

It took me a while to properly understand it, but it's genuinely great. It maps so much more of what I expect from traditional coding, scripting etc into the visual paradigm and makes an awful lot easier to use.

Also, should out to databpy and nodebpy, both of which are indispensable and make using nodes and blender so much nicer:

https://github.com/BradyAJohnston/databpy https://github.com/BradyAJohnston/nodebpy

unshavedyak today at 5:16 PM
If you enjoy or get value out of Blender please consider donating: https://fund.blender.org/

They have easy subscription options, even a monthly coffee adds up! Thanks!

guidopallemans today at 5:58 PM
Tried the beta on my M4 a couple of weeks ago on a scene of 4M splats (exported from spirula studio, great tool) , and found that it's immediately very mature, fast, and well-integrated. I could not find anyinconstencies with the rest of the interface. Congrats to the team!
load-bearing today at 4:23 PM
Interesting discussion from start of this year of one of the first popular music videos made with this technology. Some decent explanations in there.

https://news.ycombinator.com/item?id=46670024

utopiah today at 9:22 PM
Even works in XR, tried on Frame just yesterday https://video.benetou.fr/w/1z3RE28EGWB7ZeeAgdCaEY and don't trust the low FPS capture, was quite smooth.
dvh today at 5:33 PM
You show something to your boss, he pats you on the shoulder and says "Perfect! Just move chairs 2 feet left and ship it". How does one do it with gaussian splats?
gregsadetsky today at 5:01 PM
Does anyone have recommendations for video / 4d splats? Are there softwares / techniques to check out? How to record, render, etc.

Thanks!

devy today at 4:48 PM
Apparently, while Gaussian splatting is not the core technique for all world models, it has become a dominant representation and rendering backend for spatial and reconstructive world models.
deleted today at 7:27 PM
jfrei today at 4:58 PM
Pretty cool that Gaussian Splatting is included in Blender. It always amazes me how many (sometimes pretty hidden) features Blender provides while still being rather a lean piece of software. I believe though that Gaussian Splatting is not ideal for getting well-structured mesh data with limited vertices for typical video game usage. I'm wondering where this is going in the future.
hermitShell today at 4:30 PM
We are converging on text specification to 3D world. Gaussian Splat technology doesn't get as much hype as it deserves. The killer app for VR headsets is still to come.
aurareturn today at 4:37 PM
For those who use Blender for work, how far are models like Astra away from using Blender to create something good enough at a junior, senior level?
baxuz today at 5:16 PM
Wanted to get into GS for 2 years already, and I have no idea where to even start. It's such a fast-paced field.
enesmalik02 today at 8:43 PM
[flagged]
stefantalpalaru today at 5:33 PM
[dead]